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Text File  |  1995-01-08  |  7KB  |  113 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. DEMON                       113.21                                       10 
  8. CACODEMON                   110.25         MEDIUM_AND_HARD               6 
  9. HELMET                        8.40                                      ;16 ;This item is inocuous 
  10. GARMOR                        4.72                                       3 
  11. INVISO                        2.10                                       2 
  12. DEMON                        45.28         MEDIUM_AND_HARD               4 
  13. POTION                       12.60                                      ;24 ;This item is inocuous 
  14. BULLETS                       3.15                                       3 
  15. MEDIKIT                      12.60                                       12 
  16. SERGEANT                      9.85                                       2 
  17. IMP                          39.39         MEDIUM_AND_HARD               8 
  18. IMP                          88.62                                       18 
  19. SHELLS                        3.15                                       ;6 
  20. ROCKET                        1.31                                       5 
  21. MAP                           1.57                                       1L 
  22. SHELLBOX                      2.62                                       5 
  23. FLYSKULL                      8.86         DEAF/AMBUSH                   3 
  24. DEMON                        22.64         DEAF/AMBUSHMEDIUM_AND_HARD    2 
  25. CACODEMON                    36.75         DEAF/AMBUSHMEDIUM_AND_HARD    2 
  26. CLIP                          0.79                                       ;3 
  27. IMP                           4.92         EASY_AND_HARD                 1 
  28. DEMON                        11.32         EASY_AND_HARD                 1 
  29. DEMON                        33.96         EASY_ONLY                     3 
  30. CACODEMON                    18.37         EASY_AND_HARD                 1 
  31. IMP                           9.85         MEDIUM_ONLY                   2 
  32. IMP                           9.85         EASY_AND_MEDIUM               2 
  33. BLUEBALL                      2.10                                       2 
  34. SHOTGUN                       1.05                                       1 
  35. CACODEMON                    36.75         DEAF/AMBUSHHARD_ONLY          2 
  36. IMP                           4.92         EASY_ONLY                     1 
  37. BARON                        35.43         HARD_ONLY                     3L 
  38. BARMOR                        1.57                                       1 
  39. PLASMA                        1.05                                       1 
  40. BARREL                        8.86                                       ;3 
  41. STIMPAK                       2.10                                       4 
  42. FLYSKULL                      8.86         MEDIUM_AND_HARD               3 
  43. FLYSKULL                      5.91                                       2 
  44. ROCKETS                       1.57                                       1 
  45. BACKPACK                      1.05                                       1 
  46. BARON                        11.81         DEAF/AMBUSHMEDIUM_AND_HARD    1L 
  47. CELLPACK                      1.05                                       1 
  48. FLYSKULL                      8.86         DEAF/AMBUSHHARD_ONLY          3 
  49. RADSUIT                       4.72                                       2 
  50. BERSERK                       1.05                                       1 
  51. SERGEANT                      9.85         MEDIUM_AND_HARD               2 
  52. TROOPER                       8.86         DEAF/AMBUSHMEDIUM_AND_HARD   ;2 ;This item is inocuous
  53. CHAINGUN                      1.57                                       1 
  54. SERGEANT                      9.85         DEAF/AMBUSHMEDIUM_AND_HARD    2 
  55. CLIP                          0.26         DEAF/AMBUSH                   ;1 
  56. SHELLS                        1.57         DEAF/AMBUSH                   ;3 
  57. SHELLS                        0.52         DEAF/AMBUSHEASY_AND_MEDIUM    ;1 
  58. MEDIKIT                       1.05         DEAF/AMBUSHEASY_ONLY          1 
  59. SPECTRE                      22.64                                       2 
  60. POOLOFBLOOD                   0.87                                       7 
  61. BONES2                       17.72                                       2 
  62. DEADPLAYER                    0.33                                       2 
  63. ;                                            
  64. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  65. ;                                            
  66. ; At run-time this value is used to adjust the
  67. ; Max#of variable based on the population of
  68. ; the level being modified.  Using the strict 
  69. ; standard requires that one or more of the   
  70. ; items in the list above not have a specified
  71. ; maximum number of objects.                  
  72. ;                                              
  73. PER    204   ;Strict standard for exact placement 
  74. ;PER    173   ;Lowered Standard for easy placement
  75. ;                                            
  76. ; Deleting any of the PRESERVE lines will mean that
  77. ; the objects will not be taken from the original  
  78. ; level.  You will have to supply your own above. 
  79. ;                                            
  80. PRESERVE    PILLARS                          
  81. PRESERVE    LAMPS                            
  82. ;                                            
  83. ; THRESHOLD determines what a MEGA-GOODIE is.  
  84. ; MEGA-GOODIES are used to make the level fair 
  85. ; if the generator places a lot of enemies in  
  86. ; the level.                                   
  87. ;                                              
  88. THRESHOLD    75                                  
  89. ;                                              
  90. ; I.Q. Determines how intelligently the program  
  91. ; places objects in the effort to defeat you.   
  92. ; 250 is the default if it is not specified here. 
  93. ;                                              
  94. I.Q.    250                                 
  95. ;                                              
  96. ; EVEN sets the point at which the program must begin 
  97. ; placing MEGA-GOODIES into the level, on the   
  98. ; basis of the hardest difficulty rating.          
  99. ; The MEGA-GOODIES give you a fighting chance,  
  100. ; setting the value lower or <500 will increase the number
  101. ; of MEGA-GOODIES available to you in a the level. 
  102. EVEN    500                                 
  103. ;                                              
  104. ; If SPREAD is not set to a low value then
  105. ; a given sector may accumulate too many objects 
  106. ; this often makes the level impossible to finish
  107. ; or just ugly-looking.  Setting the value too low
  108. ; could make it difficult to place objects within
  109. ; a given wad file.
  110. ;                  
  111. SPREAD    15                                  
  112. ;                                              
  113.