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Text File
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1995-01-08
|
7KB
|
113 lines
;
; Random World File created by populate
;
; Populate was written By Dusty Bedford 1994
;
;Enemies Weight When MAX#OF
DEMON 113.21 10
CACODEMON 110.25 MEDIUM_AND_HARD 6
HELMET 8.40 ;16 ;This item is inocuous
GARMOR 4.72 3
INVISO 2.10 2
DEMON 45.28 MEDIUM_AND_HARD 4
POTION 12.60 ;24 ;This item is inocuous
BULLETS 3.15 3
MEDIKIT 12.60 12
SERGEANT 9.85 2
IMP 39.39 MEDIUM_AND_HARD 8
IMP 88.62 18
SHELLS 3.15 ;6
ROCKET 1.31 5
MAP 1.57 1L
SHELLBOX 2.62 5
FLYSKULL 8.86 DEAF/AMBUSH 3
DEMON 22.64 DEAF/AMBUSHMEDIUM_AND_HARD 2
CACODEMON 36.75 DEAF/AMBUSHMEDIUM_AND_HARD 2
CLIP 0.79 ;3
IMP 4.92 EASY_AND_HARD 1
DEMON 11.32 EASY_AND_HARD 1
DEMON 33.96 EASY_ONLY 3
CACODEMON 18.37 EASY_AND_HARD 1
IMP 9.85 MEDIUM_ONLY 2
IMP 9.85 EASY_AND_MEDIUM 2
BLUEBALL 2.10 2
SHOTGUN 1.05 1
CACODEMON 36.75 DEAF/AMBUSHHARD_ONLY 2
IMP 4.92 EASY_ONLY 1
BARON 35.43 HARD_ONLY 3L
BARMOR 1.57 1
PLASMA 1.05 1
BARREL 8.86 ;3
STIMPAK 2.10 4
FLYSKULL 8.86 MEDIUM_AND_HARD 3
FLYSKULL 5.91 2
ROCKETS 1.57 1
BACKPACK 1.05 1
BARON 11.81 DEAF/AMBUSHMEDIUM_AND_HARD 1L
CELLPACK 1.05 1
FLYSKULL 8.86 DEAF/AMBUSHHARD_ONLY 3
RADSUIT 4.72 2
BERSERK 1.05 1
SERGEANT 9.85 MEDIUM_AND_HARD 2
TROOPER 8.86 DEAF/AMBUSHMEDIUM_AND_HARD ;2 ;This item is inocuous
CHAINGUN 1.57 1
SERGEANT 9.85 DEAF/AMBUSHMEDIUM_AND_HARD 2
CLIP 0.26 DEAF/AMBUSH ;1
SHELLS 1.57 DEAF/AMBUSH ;3
SHELLS 0.52 DEAF/AMBUSHEASY_AND_MEDIUM ;1
MEDIKIT 1.05 DEAF/AMBUSHEASY_ONLY 1
SPECTRE 22.64 2
POOLOFBLOOD 0.87 7
BONES2 17.72 2
DEADPLAYER 0.33 2
;
; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
;
; At run-time this value is used to adjust the
; Max#of variable based on the population of
; the level being modified. Using the strict
; standard requires that one or more of the
; items in the list above not have a specified
; maximum number of objects.
;
PER 204 ;Strict standard for exact placement
;PER 173 ;Lowered Standard for easy placement
;
; Deleting any of the PRESERVE lines will mean that
; the objects will not be taken from the original
; level. You will have to supply your own above.
;
PRESERVE PILLARS
PRESERVE LAMPS
;
; THRESHOLD determines what a MEGA-GOODIE is.
; MEGA-GOODIES are used to make the level fair
; if the generator places a lot of enemies in
; the level.
;
THRESHOLD 75
;
; I.Q. Determines how intelligently the program
; places objects in the effort to defeat you.
; 250 is the default if it is not specified here.
;
I.Q. 250
;
; EVEN sets the point at which the program must begin
; placing MEGA-GOODIES into the level, on the
; basis of the hardest difficulty rating.
; The MEGA-GOODIES give you a fighting chance,
; setting the value lower or <500 will increase the number
; of MEGA-GOODIES available to you in a the level.
EVEN 500
;
; If SPREAD is not set to a low value then
; a given sector may accumulate too many objects
; this often makes the level impossible to finish
; or just ugly-looking. Setting the value too low
; could make it difficult to place objects within
; a given wad file.
;
SPREAD 15
;